Once you have been selected to fight, make sure you’re logged in and ready because you’ll be getting a notification before the War begins.
If you have been selected to participate in a War, congratulations! You’re about to experience a pinnacle PvP moment in New World.
This also removes the potential for offline raiding or Wars taking place during inconvenient hours for the majority of the members involved. Being able to set the time the War takes place helps for better coordination of the participants.
Wars will take place in specific windows of time that are set by the defending Company. If you would like to offer up your sword and volunteer for Wars, you must travel to the Territory where the War is to be fought and sign up on the War Boards in the Settlement or outside the Fort. For example, if a Company from the Syndicate has declared War on a Territory owned by the Marauders and they don’t have enough warriors to fill their ranks, they can enlist help from members of the Covenant. If they have enough members, they can fill the War entirely with members of their Company, however if a smaller Company is selected they can pick from anyone in their Faction or even pick volunteers from the third Faction to be involved in the War. If your Company has been selected as the Vanguard, the Governor can select members of their Company to fill the attacking ranks, for a 50 v 50 War. When the required tasks have been completed to put a Territory into a Conflict State, there is a lottery to decide what Company will lead the charge in battle. A Faction is made up of Companies that have declared their loyalty to that Faction. The three Factions are locked in a constant struggle for control over Aeternum. When you go to War, you go on behalf of your Faction. You can read more about Faction Missions here. In order to do this, you must perform the required amount of Faction Missions. When other players want to overthrow your Territory for their Faction, this is War.īefore you can wage War on another Faction’s Territory you must weaken that Territory to a point where it is vulnerable enough to have War declared on it. When the legions of the Corrupted attempt to take your Fort, this is called a Corrupted Invasion. Claiming a Territory is a good first step in establishing a foothold, providing security and resources for the days ahead, but it also puts you at greater risk when someone else wants what you have. Not only will you have to contend with the forces of Corruption, but you must also protect yourself from other players.